Feminine gamification viewpoint: stories

Feminine gamification viewpoint: stories

Telling stories has long been a way of sharing history, traditions, rituals and also cultural unspoken rules. One of the ways of encouraging more ladies to take up technical roles is to share stories of our ‘sheroes’. Whether your inspiration comes from a strong lady in your personal circle of family or friends or whether they are an absolute stranger you have never met, but for whatever reason you find they inspire you then that story is worth sharing.

Kathy Kleiman recently shared this message at Inspirefest 2015 in Ireland about telling the stories of successful women in STEM in order to encourage more women to take up careers in these fields.

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My personal inspiration for actually pursuing a gamification business can be attributed to Jane Mc Gonigal and her book “Reality is broken’. The book tapped into some of the points I had already experienced in the corporate sector and how I structured things I do in my life and career. I have worked with game dynamics, thinking and unknown to myself even game elements for over 15 years in behaviour change and the word ‘gamification’ describes how I achieved results for me and my clients in previous ventures. I would love to create more positive change with these elements, which Jane is achieving through her game design and games such as Superbetter.

Who is your inspirational female?

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