The final sprint is often the longest
In our gamification design and development work, we loosely follow the agile methodology. In the agile way of working the agreed tasks and priorities form part of a sprint. We …
In our gamification design and development work, we loosely follow the agile methodology. In the agile way of working the agreed tasks and priorities form part of a sprint. We …
As a game mechanic timed challenges, work to create an instant sense of urgency. In real life running a business and a project is like a multi-level and often multi-player …
Project management at best can have it’s challenges, where different parties need to deliver different pieces of a bigger puzzle. when working in an increasingly international world, good agreements are …
Gamification Mechanic Monday: Hidden treasures I have been playing a level in Candy Crush and for some time I have a treasure chest flashing at me a few levels up …
Gamification Mechanic Monday: Protection In a game you can often build up protection for your treasures or earn protection as part of the game with the objective not to lose …
Gamification Mechanic Monday: best possible team In games it is not unusual for you to select the best possible team for a particular battle. In a game I am playing …