Gamification Mechanic Monday: Time-out
Gamification Mechanic Monday: Time-out In several sports a time-out is used to re-group, discuss new strategies and to allow players to take their breath in a tense moment. In one …
Gamification Mechanic Monday: Time-out In several sports a time-out is used to re-group, discuss new strategies and to allow players to take their breath in a tense moment. In one …
Gamification Mechanic Monday: Fouls In sports games players have the opportunity to redeem themselves even if they make a foul, providing the nature of the foul is not dangerous and …
Gamification Mechanic Monday: Predict your performance Very few games ask you to do this, but in sports I have come across this mechanic a few times. You basically predict how …
Gamification Mechanic Monday: Meaningful choices A few days ago I was reviewing a gamification project in the learning and development field, the had opted to create a number of branched …
Gamification Mechanic Monday: Mastering the basics All games require a number of basic skills, it is mastering the basics which will later in time give you the edge to win. …
Gamification Mechanic Monday: puppet master In alternate reality games you have a puppet master (often also the game designer) who decides on the rules of the game and how players …