Gamification Mechanic Monday: Collecting
Gamification Mechanic Monday: Collecting Collecting items is something most of us have probably done as children, whether it was stickers for…
Gamification Mechanic Monday: Collecting Collecting items is something most of us have probably done as children, whether it was stickers for…
Gamification Mechanic Monday: Turnover It seems only appropriate to turn to a sports term for this week’s gamification mechanic in the…
Gamification Mechanic Monday: Difficulty The level of difficulty of a game will encourage some to enjoy a game more and others…
Gamification Mechanic Monday: Trophy Cabinet Some games have a trophy wall where you can display your items, others allow you to…
Gamification Mechanic Monday: Rewards In gamification design, we will often use rewards to recognise activities of the players or users of…
Gamification Mechanic Monday: beat your friends Over the Christmas period I started playing a new casual game called “Blossoms”, it is similar to…
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