Creating employee connection in a digital world
In an ever-connected online world, where part of our life plays out on social media, real-life and in virtual worlds or communities, generating a feeling of true connection is becoming …
In an ever-connected online world, where part of our life plays out on social media, real-life and in virtual worlds or communities, generating a feeling of true connection is becoming …
With holidays potentially possible this year and vaccines clearing the way a bit to having the pandemic under control, a lot of people and businesses are coming out of their …
UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 billion in 2020, that is a Billion increase …
Gamification trends for 2021 It has become somewhat of an annual tradition for me to write up what I see as the main trends for gamification in the world …
After all the bad rep, games have been getting from the World Health Organisation declaring gaming an addiction and many people blaming the industry for increased violence and more unsavoury …
What does loyalty mean in times of crisis Welcome to a Question of Gamification. I am An Coppens, the show host for this show and the CEO and chief game …