Does the future of gamification include sound?
In the games industry sound has been an important component to create an atmosphere and to evoke emotions at different points. Not dissimilar really to big movies where the sound …
In the games industry sound has been an important component to create an atmosphere and to evoke emotions at different points. Not dissimilar really to big movies where the sound …
For some time I have been saying that from our evidence, we find that older age groups in the workplace tend to respond better to gamification than for example Millenials, …