In review: Scoring systems

As I come to the end of a two-day workshop on gamification for employee engagement and HR in Kuala Lumpur, I asked participants to give scores on the gamification designs …

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Book: Tapping into the crowd

My new book “Tapping into the crowd – creating competitive advantage from the inside out” came out last week. It has probably been one of the books that has been …

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In Focus: Life like conditions

Simulations and virtual reality are often used as the tools to create lifelike conditions, so players can learn their art or improve their skills based on situations that are as …

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