Inclusive design 101
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012….
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012….
In the upcoming Gamification Europe conference and awards, I asked to include a category of awards to stimulate projects for the…
How able are you? Able can refer to your level of intelligence, physical ability, ability to adapt and learn, ability to…
When I started out in gamification, I wanted to make my designs inclusive by design. One of the main drivers behind…
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