Learning by designing to FAIL
A few weeks ago, I spoke at Gamification Europe in Brighton about designing to FAIL or to create first attempts in…
A few weeks ago, I spoke at Gamification Europe in Brighton about designing to FAIL or to create first attempts in…
With another year fast coming to its end, it seems appropriate to write about endings. In movies, you know that some…
As a game mechanic timed challenges, work to create an instant sense of urgency. In real life running a business and…
Earlier this week I attended an event organised by UKIE, the interactive entertainment organisation in the UK. The topic was around…
Together with a client we are embarking on research to verify if our gamified learning solution is actually more effective than…
Taking a few days out to mingle within your own industry and share ideas is a challenge from a time perspective,…
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