Feminine gamification viewpoint: balancing act
Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies need to behave in masculine ways…
Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies need to behave in masculine ways…
Gamification stuff we love: Chain of good The drinks company Innocent, who produce smoothies and juices launched a campaign at the…
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification stuff we love: Camp Pluralsight As I was researching for a project on LinkedIn an interesting ad for Camp Pluralsight…
Gamification stuff we love: Building sales confidence For a number of my clients I work on building better results for sales…
Gamification stuff we love: Simformer Simformer is the first business simulator based on a successful game by the same company called…
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