Feminine gamification viewpoint: balancing act
Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies need to behave in masculine ways…
Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies need to behave in masculine ways…
Gamification stuff we love: Chain of good The drinks company Innocent, who produce smoothies and juices launched a campaign at the…
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification stuff we love: Camp Pluralsight As I was researching for a project on LinkedIn an interesting ad for Camp Pluralsight…
Gamification stuff we love: Building sales confidence For a number of my clients I work on building better results for sales…
Gamification stuff we love: Simformer Simformer is the first business simulator based on a successful game by the same company called…
End of content
End of content
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Read More