Gamification Mechanic Monday: Time delay
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification Mechanic Monday: Win conditions In order to win in computer games, you often have to master the level and play…
Gamification Mechanic Monday: Prize Pacing Creating a sense of scarcity and at the same time increasing the value of the eventual…
Gamification Mechanic Monday: Blocking In some sports blocking can give advantage or create new opportunities. As I was watching some rather…
Gamification Mechanic Monday: option to quit At the weekend I was playing a game of Candy Crush Soda and I knew…
Gamification Mechanic Monday: best possible team In games it is not unusual for you to select the best possible team for…
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