Feminine gamification viewpoint: Coding misconceptions
I often search for fun content for this blog segment and I can’t but not share the video below. I had to giggle my way through it. The video zones in on some comments that females hear on occasion while working in a technical field.
[video_player type=”embed” width=”560″ height=”315″ align=”center” margin_top=”0″ margin_bottom=”20″][/video_player]
It is a bit of fun to watch and hopefully increases awareness on how ridiculous people sound when they say these kind of things in a real setting. In a recent experiment about coding quality, developers were asked to rate code first anonymously and then after that with names of the original writers attached. In the anonymous version code written by women came out higher rated, in the version where names were added, they came out a lot lower.
The challenge is that both men and women rated women lower, so it wasn’t a gender specific choice. So maybe working anonymously is an answer. Authors have done it to work under a pseudonym, until they had become for famous like for example JK Rowling, when this technique no longer worked.
From a gamification perspective, choosing a game name can be useful.
What would you do to change these perspectives?