Ebb, flow and breathing time in gamification design
Each game has moments where all the action takes place and then there are moments where it looks as if nothing is happening and it allows for breathing space and …
Each game has moments where all the action takes place and then there are moments where it looks as if nothing is happening and it allows for breathing space and …
In all of our gamification design work, we ask the question to break down what will tell them that they have been successful with this project. I have rarely had …
In our gamification design work we often recommend setting up a pilot test, to test that are design assumptions are indeed correct and appropriate for the audience. In our design …
In all our gamification projects we look for a definition of success for the project, but also for a definition of what success looks like for the end-user. As most of …
Gamification Mechanic Monday: Trophy Cabinet Some games have a trophy wall where you can display your items, others allow you to carry a special avatar to display your special achievements …
Gamification Mechanic Monday: progress loss In a few apps I use to track progress on my fitness, language learning, drinking water amongst other things (I do love tracking stuff in …