Ebb, flow and breathing time in gamification design
Each game has moments where all the action takes place and then there are moments where it looks as if nothing…
Each game has moments where all the action takes place and then there are moments where it looks as if nothing…
In all of our gamification design work, we ask the question to break down what will tell them that they have…
In our gamification design work we often recommend setting up a pilot test, to test that are design assumptions are indeed…
In all our gamification projects we look for a definition of success for the project, but also for a definition of what…
Gamification Mechanic Monday: Trophy Cabinet Some games have a trophy wall where you can display your items, others allow you to…
Gamification Mechanic Monday: progress loss In a few apps I use to track progress on my fitness, language learning, drinking water…
End of content
End of content