Gamification Mechanic Monday: advanced gameplay
Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making …
Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making …
When it comes to gamification for learning, one of my main recommendations is always to allow for first person learning experience. This typically means that the learner receives questions, scenarios …
Gamification Mechanic Monday: Aura effect A game technique where the action of one player, has a rub off positive effect on another player by virtue of being around this player …
Gamification Mechanic Monday: Flow One of the most frequently used models relating to gamification and keeping engagement is the concept of flow. Flow can be described as creating enough challenge …
Gamification Mechanic Monday: Rolling rewards Rolling rewards unlike fixed rewards have more luck or odds attached to earning them, but the potential win of this reward is substantial enough to …
Gamification Mechanic Monday: Crowd-creation A number of games are built on what the player creates, to name a few Minecraft, Lego, Sim city, Mario creator, etc. In the case of …