Inclusive design 101
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of …
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of …
In the upcoming Gamification Europe conference and awards, I asked to include a category of awards to stimulate projects for the greater good of our industry and to encourage more …