Gamification Mechanic Monday: Using too many
Gamification Mechanic Monday: Using too many In a lot of games we find a number of game mechanics and in some even just one or two. What I am noticing …
Gamification Mechanic Monday: Using too many In a lot of games we find a number of game mechanics and in some even just one or two. What I am noticing …
Gamification stuff we love: Hasbro Gaming lab For the second year running Hasbro in collaboration with Indiegogo is running their gaming lab, to encourage game designers to come up with …
Gamification stuff we love: Using game design to deal with grief Gamification often uses game psychology and game design for business purposes or to improve how we get results in …
Gamification Mechanic Monday: repetition To achieve mastery and breeze through levels in a game, a lot of repetition is needed of some of the base mechanics of the game. Although …
Feminine gamification viewpoint: Connotations I was reading a survey about gender balance in tech that came out this week by Mortimer Spinks and Computer Weekly. They had asked an interesting question, …
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money and move forward in the game. It tends to …