Gamification Mechanic Monday: Time delay
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay money…
Gamification stuff we love: Camp Pluralsight As I was researching for a project on LinkedIn an interesting ad for Camp Pluralsight…
Gamification Mechanic Monday: Win conditions In order to win in computer games, you often have to master the level and play…
Feminine gamification viewpoint: voices With a lot of automated systems these days talking to you, the question is: do you prefer…
Gamification stuff we love: Building sales confidence For a number of my clients I work on building better results for sales…
Gamification Mechanic Monday: Prize Pacing Creating a sense of scarcity and at the same time increasing the value of the eventual…
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