Inclusive design 101
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of …
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of …
In the upcoming Gamification Europe conference and awards, I asked to include a category of awards to stimulate projects for the greater good of our industry and to encourage more …
How able are you? Able can refer to your level of intelligence, physical ability, ability to adapt and learn, ability to comprehend, etc. So to design for inclusion by ability …
When I started out in gamification, I wanted to make my designs inclusive by design. One of the main drivers behind this was that what I had seen up until …