Gamification Mechanic Monday: Gift giving
Gamification Mechanic Monday: Gift giving Gift giving in games is often part of progression and can be built in to stimulate social gaming. One of the reasons behind it is …
Gamification Mechanic Monday: Gift giving Gift giving in games is often part of progression and can be built in to stimulate social gaming. One of the reasons behind it is …
Gamification Mechanic Monday: Easter eggs Ah well, on a Easter Monday, the only game mechanic one could really feature is Easter eggs. We are not talking about the chocolate variety …
Gamification Mechanic Monday: Equipment In most games you have the changes to earn access to equipment that will help you complete the next level or enable faster progress or improvement …
Gamification mechanic Monday: Levels Levels are a common occurrence in games, but in life in general too. Society seems to have an inherent need to classify things in boxes and …
Gamification Mechanic Monday: Vanity items [video_player type=”embed” width=”640″ height=”360″ align=”center” margin_top=”0″ margin_bottom=”20″][/video_player] Vanity items are often considered collectibles or items only a number of people can aim for. They don’t …
Trading systems Imaging the economy as a game, the trading system is that we give time to an organisation in return for money or we trade money in return for …