Gamification Mechanic Monday: Sound
Gamification Mechanic Monday: Sound Sound in games is often a considered part of the packaging, but when it is used to…
Gamification Mechanic Monday: Sound Sound in games is often a considered part of the packaging, but when it is used to…
Gamification Mechanic Monday: Abundance advantage The term abundance advantage is one I came up with myself, to describe an advantage which…
Gamification Mechanic Monday: Well Played! In games you often have the ability to leave a message of praise to your opponent,…
Gamification Mechanic Monday: Guilds and groups Since the early days of trade and industry guilds were formed to share common scenarios,…
Gamification Mechanic Monday: Game Constraints Each game has it’s own constraints for example a first person shooter game is just that….
Gamification Mechanic Monday: In-Game Currency Some games have created their own in game earning and payment currency, which allows you to…
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