Gamification Mechanic Monday: Sound
Gamification Mechanic Monday: Sound Sound in games is often a considered part of the packaging, but when it is used to indicated pending danger, win or lose scenario’s or effectively …
Gamification Mechanic Monday: Sound Sound in games is often a considered part of the packaging, but when it is used to indicated pending danger, win or lose scenario’s or effectively …
Gamification Mechanic Monday: Abundance advantage The term abundance advantage is one I came up with myself, to describe an advantage which happens when you have a multitude of assets available …
Gamification Mechanic Monday: Well Played! In games you often have the ability to leave a message of praise to your opponent, which is used when they just played a great …
Gamification Mechanic Monday: Guilds and groups Since the early days of trade and industry guilds were formed to share common scenarios, skills and to be recognised as a trusted trained …
Gamification Mechanic Monday: Game Constraints Each game has it’s own constraints for example a first person shooter game is just that. The game of basketball is played on a basketball …
Gamification Mechanic Monday: In-Game Currency Some games have created their own in game earning and payment currency, which allows you to buy something of value for the game. The biggest …