Gamification stuff we love: Game Jam Honours
Imagine this scenario, you are tasked with a 48 hour long project it has to be working and completed, yet all that is on offer is hard work and …
Imagine this scenario, you are tasked with a 48 hour long project it has to be working and completed, yet all that is on offer is hard work and …
Gamification Mechanic Monday: Equipment In most games you have the changes to earn access to equipment that will help you complete the next level or enable faster progress or improvement …
Friday Feminine Angle: The role of society in gender differences during competition performance Last week we looked at the likelihood of women to compete and found out the ladies are …
Gamification stuff we love: The Institute of Play In my work with learning and development, I often introduced game elements to enhance a point or to give the learning a …
Gamification mechanic Monday: Levels Levels are a common occurrence in games, but in life in general too. Society seems to have an inherent need to classify things in boxes and …
Gamification Mechanic Monday: Vanity items [video_player type=”embed” width=”640″ height=”360″ align=”center” margin_top=”0″ margin_bottom=”20″][/video_player] Vanity items are often considered collectibles or items only a number of people can aim for. They don’t …