Gamification Mechanic Monday: Visual feedback
In all computer or video games, feedback comes in a variety of forms such as sounds, dashboards and often win or lose imaging. In work we rarely receive this kind of feedback no matter how much we are progressing.
The saying “A picture tells a 1000 words” is often true with visual feedback. How often have you seen the look of disappointment on someone’s face when they didn’t achieve what they set out to do or more recognisably the look of disapproval when you did something wrong. Equally we can recognise joy and a whole range of other emotions thanks to visual feedback. As humans we love receiving feedback from other humans, connections are stronger when it is given in person and in a heartfelt manner.
In computer and video games graphics act out some of these emotions for winning and losing, typically a happy celebration or a try again unhappy image. You also know at an given time from the heads up display or dashboard how well you are doing in levels, lives and points. In enterprise gamification images can function across a variety of cultures and language barriers to give the message of positive or negative feedback.
Dashboards in visual form in the shape of race cars racing against each other, speed dials of cars, temperature gages are some of the images I have seen used. What have you come across as visual feedback in enterprise systems?