Ebb, flow and breathing time in gamification design
Each game has moments where all the action takes place and then there are moments where it looks as if nothing is happening and it allows for breathing space and …
Each game has moments where all the action takes place and then there are moments where it looks as if nothing is happening and it allows for breathing space and …
Happy New Year! from An Coppens and the team at Gamification Nation to all of you that work with us, support and follow us. Take a moment to reflect on what …